Virtual function call stuff, again
Christophe de Dinechin
ddd at cup.hp.com
Tue Feb 22 19:17:01 UTC 2000
Mark Mitchell wrote:
>
> The discussion in the `callee' section on "Virtual Function Calling
> Convention" is very unclear. For example, it's not explained which
> classes are bases of which others.
Mark, I did not find anything containing "Virtual Function Calling Convention"
in the documentation. Could you specify an URL and quote the original text, it
would help me locating it...
> Here's an attempted rewrite.
> Let's see if it's what y'all meant.
>
> o Suppose a class `A' defines a virtual function `A::f'. The
> primary vtable for `A' contains a pointer to an entry point
> that performs no adjustment.
>
> o Suppose that a class `A' declares a virtual function `A::f',
> and suppose that `A' is a base class in a hierarchy dominated
> by another class `B'. Suppose that the unique final overrider for
> `A::f' in `B' is `C::f'. We must determine what entry point
> is used for `f' in the `A-in-B' secondary vtable. Here is the
> algorithm:
>
> - Find any path from `B' to `C' in the inheritance graph for `B'.
>
> - If there is no virtual base along the path, then create
> an entry point which adjusts the `this' pointer from `A' to `C'.
> This value can be computed statically when the `A-in-B' vtable
> is created. Then transfer control to the non-adjusting entry
> point for `C::f'.
Yes. What's more, in that case, the offset is stored in the vtable at a
(possibly large) constant negative offset from the vptr. We called this offset
'convert_to_C', and it is used only when the final overrider is a C. The A-in-B
vtable contains a 'convert_to_C' value that converts from an A* to a C*. The
benefits are explained in
http://reality.sgi.com/dehnert_engr/cxx/cxx-closed.html, section B-1.
> - If there is a virtual base along this path, let `V' be the
> virtual base nearest to `C' along the path. (In fact, `V'
> will be `C' itself if `C' is a virtual base.)
You are considering a path between B and C, so V would be the closest between B
and C. In which case I do not understand the adjustment below ("Adjustment from
'A' to 'V'"). Either you are considering that V is between A and C, in which
case you need to adjust from A to V, or you are considering that V is between C
and B, in which case if you see it at call site, you would have to adjust from B
to V. Did I misunderstand?
>
> (Note that the choice of `V' is independent of the choice of path.
> If there was more than one path, then there must have been a
> virtual base along all of the paths, and there is a unique one
> closest to `C'.)
>
> Now, create an entry point which first performs the adjustment
> from `A' to `V'. (This value can be computed statically, when
> the `A-in-B' vtable is created.) Then, adjust the `this'
> pointer by the vcall offset stored in the secondary vtable for
> `V' (i.e., the `V-in-B' vtable). (This adjustment will adjust
> the `this' pointer from `V' to `C'.) Finally, transfer control
> to the non-adjusting entry point for `C::f'.
>
> Is that correct?
Maybe, but I'm not sure I understood... :-)
So, starting with your example again. Sorry for the verbiage...
Case 1 is: V is between A and C.
- If you call through an A*, you call through the A vtable, which points to a
virtual-base-adjustment thunk. That thunk reads the C-to-A virtual base offset,
and adds that to get a C*, and then jumps to the non-adjusting C::f. Of course,
the C-to-A virtual base offset is not necessarily constant along the class
hierarchy, so for instance the C-to-A virtual base offset in a C is not the same
as the C-to-A virtual base offset in a B.
- If you call through a C*, you call through the C vtable. In that case, you
don't care if A is a virtual base, since C::f expects a C*. Virtual-base
adjustment to A, if necessary, would be done inside C::f. So the C vtable points
to the non-adjusting entry point.
- If you call through a B*, you call through the C vtable (the final overrider
for f), and you adjust to a C* statically.
Case 2: V is between C and B:
- If you call through an A*, you call through the A vtable. The offset from A to
C is constant in the class hierarchy, but there may be multiple bases A1, A2,
A3, with different offsets. The "classical" approach is to use multiple thunks
that convert from A1 to C, from A2 to C, from A3 to C. Because of the high cache
muss and branch misprediction penalty, I proposed that we rather have all
vtables A1-in-C, A2-in-C, ... contain an offset, call it 'Convert_to_C', that
adjusts from A1 to C, A2 to C, etc. This way, there can be a single adjusting
entry point that does this adjustment (although you can still emit thunks)
- If you call through a C*, you call through the C vtable, which points to the
non-adjusting entry point C::f.
- If you call through a B*, you need at call-site to convert from B* to C*,
which involves a dynamic adjustment using the B-to-V virtual base offsets in B's
vtable, followed by a static adjustment from V to C (which is known at
compile-time).
I'm not sure I clarified anything ;-)
> It seems like the scheme specified in the ABI is advantageous in a
> situation where `C' is the same as `A', and `A' is the same as `V'.
> (In other words, if `A' is a virtual base and `A::f' is not overriden
> in `B'.) Then, by emitting the vcall-adjusting entry point right
> before the main entry point for `C::f', calling `f' requires only one
> branch (to the entry point specified in the vtable), rather than two
> (to a thunk, and then from the thunk to the main function). Right?
First, note that the scheme is believed to be advantageous whenever there is no
virtual inheritance, which I think is a frequent case. Cache locality plays a
big role here.
Second, in the virtual base case, there is no guarantee that the thunk will be
right before the non-adjusting entry point: as Jason pointed out, you cannot
find a single offset to use to perform the adjustment.
Third, I do not understand in this statement whether you are calling through an
A*, B* or C*.
>
> I still can't see why it is a win to use vcall offsets in the case
> where `A' and `V' are not the same class. You already have to do one
> static adjustment in the entry point -- why not just adjust all the
> way to `B' directly, without bothering to look up the vcall offset?
I did not understand this question :-( If you feel a static thunk is better than
a dynamic lookup, then you can emit that thunk and point to it through the
vtable, as Jason pointed out. The ABI allows you to do that.
> Furthermore, the actual algorithm used to perform the adjustments
> does not seem necessarily to be part of the ABI. The layout of the
> vtables is certainly part of the ABI. But, if one compiler wants to
> completely ignore the vcall offset entries in the vtables, and compute
> the entire adjustment statically, shouldn't that be permitted by the
> ABI, even though it might require one extra branch? Surely that's
> just a quality-of-implementation issue?
Correct. Again, that seems clear to me from Jason's writeup:
Note that the ABI only specifies the multiple entry points; how those entry
points are provided is unspecified. An existing compiler which uses thunks could
be converted to use this ABI by only adding support for the vcall offsets. A
more efficient implementation would be to emit all of the thunks immediately
before the non-adjusting entry point to the function. Another might use
predication rather than branches to reach the main function. Another might emit
a new copy of the function for each entry point; this is a quality of
implementation issue.
Regards
Christophe "This stuff is complicated" de Dinechin
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